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Yu-Gi-Oh! Tower of Faith: Will's next deck
Will’s new cards :
Monsters :
1- Oathsworn Swordsman
Level 4, Light/Warrior, 1600/1200
Effect :
1- You can only use (1) effect once per turn. When this card is successfully summoned, activate one of the following effects:
- Add one ‘Oathsworn’ monster from your Main Deck to your Hand; or
- Add one ‘Oathsworn’ monster from your Graveyard to your Hand.
2- If this card or a monster Special Summoned from the Extra Deck using this card attacks, increase its ATK by 400 until the end of the Battle Phase.
2- Oathsworn Ice Sorcerer
Level 4, Water/Aqua, 1200/1600
Effect: You can send this card from your Hand to the Graveyard: until the End Phase of this turn, your opponent cannot activate monster effects. If this card battles, the creature that battled this card cannot attack during the next Battle Phase.
3- Oathsworn Lancer
Level 4, Earth/Warrior, 1700/1500
Effect: Once per turn, if this card would be destroyed, it is not destroyed. If this card or a monster Specia
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Yu-Gi-Oh! Tower of Faith: 'The White' cards :iconyurixthewanderer:YurixTheWanderer 2 0
Anna, for queenElsa2015 by YurixTheWanderer Anna, for queenElsa2015 :iconyurixthewanderer:YurixTheWanderer 25 19 Tanis, for Prentis-65 by YurixTheWanderer Tanis, for Prentis-65 :iconyurixthewanderer:YurixTheWanderer 6 0 I've lost everything... (Heavy spoilers) by YurixTheWanderer I've lost everything... (Heavy spoilers) :iconyurixthewanderer:YurixTheWanderer 10 0 Formal gown for Merka by YurixTheWanderer Formal gown for Merka :iconyurixthewanderer:YurixTheWanderer 11 0 Summertime outfit for Merka by YurixTheWanderer
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What should my non-work focus be for July?
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Will’s new cards :

Monsters :
1- Oathsworn Swordsman
Level 4, Light/Warrior, 1600/1200
Effect :
1- You can only use (1) effect once per turn. When this card is successfully summoned, activate one of the following effects:
- Add one ‘Oathsworn’ monster from your Main Deck to your Hand; or
- Add one ‘Oathsworn’ monster from your Graveyard to your Hand.
2- If this card or a monster Special Summoned from the Extra Deck using this card attacks, increase its ATK by 400 until the end of the Battle Phase.

2- Oathsworn Ice Sorcerer
Level 4, Water/Aqua, 1200/1600
Effect: You can send this card from your Hand to the Graveyard: until the End Phase of this turn, your opponent cannot activate monster effects. If this card battles, the creature that battled this card cannot attack during the next Battle Phase.

3- Oathsworn Lancer
Level 4, Earth/Warrior, 1700/1500
Effect: Once per turn, if this card would be destroyed, it is not destroyed. If this card or a monster Special Summoned from the Extra Deck using this card as material attacks a Defense Position monster, inflict piercing damage.

4- Oathsworn Fire Sorceress
Level 4, Fire/Pyro, 1200/1900
Effect: If this card is successfully summoned, inflict 600 points of damage to your opponent’s life points. If this card or a monster Special Summoned from the Extra Deck using this card as material attacks, destroy the monster it battles before Damage Calculation and inflict 100 damage times that creature’s level or Rank.

5- Oathsworn Rock Breaker
Level 4, Earth/Rock, 1900/1200
Effect: If this card is successfully summoned, target one Set card your opponent controls: destroy it. If this card or a monster Special Summoned from the Extra Deck using this card as material battles, negate the effect of Trap cards that would be activated due to this monster’s attack and destroy them.

6- Oathsworn Sky Breaker
Level 4, Wind/Warrior, 1600/1600
Effect: If this card is successfully summoned, target one face-up Spell or Trap card your opponent controls: destroy it. If this card or a monster Special Summoned from the Extra Deck using this card as material battles, that monster is unaffected by card effects until the End Phase.

7- Oathsworn Rogue
Level 4, Dark/Warrior, 1400/1400
Effect: If this card is successfully summoned, target one monster your opponent controls: send it to the Graveyard. If this card of a monster Special Summoned from the Extra Deck using this card as material battles, your opponent can negate that monster’s attack by allowing you to draw one card.

8- Oathsworn Wanderer
Level 4, Wind/Warrior, 1800/800
Effect: You can only use (1) effect once per turn.
1- If this card is successfully summoned, activate one of the following effects:
- Add one Spell card from your Deck to your hand;
- Add one Trap card from your Deck to your hand.
2- If this card or a monster Special Summoned from the Extra Deck using this card as a material battles, you can halve its ATK until the End Phase: if you do, that monster can attack directly.

9- Oathsworn Fiend Huntress
Level 4, Dark/Warrior, 1900/500
Effect: This monster is also treated as a Fiend-type monster. If this card destroys a monster your opponent controls in battle and sends it to the Graveyard, banish it instead, then increase this card’s ATK by 100 times its level/Rank until next turn’s End Phase.

10- Oathsworn Samurai
Level 4, Dark/Fiend, 1600/1800
Effect: This monster is also treated as a Warrior-type monster. If this card is attacked while in face-up Defense Position, destroy the monster that attacked it after damage calculation. If this card attacks and destroys a monster your opponent controls, increase its ATK by 700 until next turn’s End Phase, then this monster can attack one more monster.

11- Oathsworn Witch
Level 4, Water/Spellcaster, 1000/1500
Effect: This monster’s attribute is also treated as Fire. If this card is successfully summoned, Special Summon one ‘Oathsworn’ monster from your Deck to face-up Defense Position. If this card would be the target of an attack, select one ‘Oathsworn’ monster you control: your opponent must attack the selected monster instead.

12- Oathsworn Seeker
Level 4, Light/Fairy, 800/1900
Effect: This monster’s attribute is also treated as Dark. If this card is successfully summoned or used as material for the Special Summon of a monster from your Extra Deck, draw one card.

13- Oathsworn Channeller
Level 4, Light/Warrior, 1900/1600
Effect: This monster’s attribute is also treated as Earth. If this card destroys a monster your opponent controls in battle, add one ‘Oathsworn’ monster from your Deck to your hand.

14- Oathsworn Protector
Level 4, Fire/Fairy, 1000/2000
Effect: This monster’s attribute is also treated as Light. If this monster is successfully summoned, switch it to face-up Defense Position. Your opponent cannot target other monsters from card effects except this one. Once per turn, if this card would be destroyed, reduce its DEF by 1000 instead. If this card has 0 DEF, banish it.

15- Oathsworn Familiar – Phoenix
Level 4, Fire/Fairy, 2000/1000
Effect: This card’s type is also treated as Warrior. If this card is destroyed (in battle or by card effect), Special Summon this monster during your next Standby Phase.

16- Oathsworn Familiar – Trickster
Level 1, Dark/Fairy, 0/0
Effect: During your Battle Phase, you can Special Summon this card to your opponent’s side of the field: if you do, end the Battle Phase. The controller of this card cannot tribute this card or switch its battle position, and if it is attacked, the controller of this card can switch control of this card to his or her opponent by discarding one card.

17- Oathsworn Silver Dragon
Level 10, Light/Dragon, 4000/4000
Effect: This card’s attribute is also treated as Fire. This card must first be Special Summoned by banishing 4 ‘Oathsworn’ monsters with different Attributes from your Graveyard. This card’s Special Summon cannot be negated, and is unaffected by card effects. As long as this card is in play, your opponent cannot activate monster effects, and all face-up monsters your opponent controls lose ATK and DEF equal to 100 times their Level/Rank.

18- Oathsworn Black Dragon
Level 8, Dark/Dragon, 3000/2500
Effect: If this card would be destroyed, Special Summon it during the End Phase of the turn it was sent to the Graveyard, reduce its DEF to 0, and treat it as a Zombie-type monster. If that monster would be destroyed while treated as a Zombie-type monster, banish it.

19- Oathsworn Familiar – Merchant
Level 1, Light/Aqua, 0/2000
Effect: During your Main Phase, you can send this card to the Graveyard: draw 2 cards. If this card would be the target of an attack, you may return it to your Hand: if you do, both players draw 1 card, then end the Battle Phase.

20- Oathsworn Familiar – Neko-chan
Level 1, Earth/Fairy, 0/0
Effect: If a monster your opponent controls would activate an effect, you can send this card to the Graveyard: negate that effect, then both players draw one card. Once per turn, you can banish this card from your Graveyard: negate the activation of a card effect, destroy it, then both players draw one card.

21- Oathsworn Cursed Grappler
Level 4, Earth/Rock, 2000/600
Effect: This card’s attribute is also treated as Wind. If this card would be destroyed by a card effect, you can banish one ‘Oathsworn’ monster in your Graveyard: Special Summon this monster, then treat it as a level 8, Dragon-type monster and increase its ATK and DEF by 600. If this monster is treated as a Dragon-type monster, it must attack during each Battle Phase (if it can).

Spells:
1- Oath to Arms
Quick-Play Spell
Effect: If you control an ‘Oathsworn’ monster, target that monster: Special Summon one ‘Oathsworn’ monster with a different type and attribute than the targeted card from your Hand.

2- Channeling Weapon
Equip card
Effect: Increase the equipped monster’s ATK by 400, then apply the following effect, depending on its attribute:
- Earth: Target one Set card your opponent controls: destroy it.
- Fire: Inflict 200 damage times the equipped monster’s level to your opponent’s Life points.
- Wind: The equipped monster can attack directly. Only this monster can attack during your Battle Phase.
- Water: The equipped monster can attack all other monsters your opponent controls once.
- Light: The monster this equipped card battles cannot activate its effects.
- Dark: Target one face-up card your opponent controls: destroy it.

3- Venomization
Spell card
Effect: Target the face-up monster your opponent controls with the highest ATK: destroy all other monsters your opponent controls, then increase that monster’s ATK by 100 times the level of the destroyed monster(s). That monster had its effects negated, and must attack during each Battle Phase.

4- Arena of the Sworn
Field spell
Effect: All ‘Oathsworn’ monsters gain 200 ATK and DEF for each monster your opponent controls. Only one monster can attack per Battle Phase. If this card would be destroyed, add one ‘Oathsworn’ monster from your Graveyard to your hand. If this card is in the Graveyard, except on the turn it was sent there from the Field, you can banish it: during the next Battle Phase, only one monster can attack.

5- Becoming the Weapon
Quick-Play spell
Effect: Banish one ‘Oathsworn’ monster from your Hand or Field, then target one face-up ‘Oathsworn’ monster you control: increase that monster’s ATK and DEF by the ATK or DEF of the banished monster (whichever is lower) until the end of the turn. You can banish this card from your Graveyard (except on the turn it was activated): add one banished ‘Oathsworn’ monster to your hand.

6- Charting the World
Spell card
Effect: Your opponent chooses one of the following effects:
- Add one Field spell from your Deck or Graveyard to your Hand.
- Add one Equip spell card from your Deck or Graveyard to your Hand.

7- Purification Weapon – Siegfried
Equip card
Effect: If the equipped monster battles, you can banish one ‘Oathsworn’ monster you control until the next Standby Phase: if you do, reduce the ATK and DEF of the attacked creature by the ATK or DEF of the banished creature (whichever is lower). If this card is sent to the Graveyard, during your Main Phase 1, you can banish it: Special Summon one banished ‘Oathsworn’ monster to your side of the field in face-up Defense Position, and reduce its ATK and DEF to 0.

8- Oath to Return
Spell card
Effect: Special Summon one ‘Oathsworn’ monster from your Graveyard to your Field in face-up Defense position. If that monster was previously Special Summoned from the Extra Deck, and the materials used to Special Summon it from the Extra Deck are in the Graveyard, you can banish that monster: if you do, Special Summon those monsters.

9- Reaper’s Curse
Quick-play
Effect: Destroy one monster card your opponent controls, then reduce the ATK and DEF of one face-up monster you control to 0.

10- Final Oath
Spell card
Effect: Banish two monsters with different Attributes from your Graveyard: destroy all cards on your opponent’s side of the field. You cannot conduct your Battle Phase on the turn this card was activated.

Trap:
1- Domain of Containment
Continuous Trap
Effect: Select one Attribute of a monster you control: all monsters who do not have that attribute cannot attack, and their effects are negated.

2- Strike from Above
Trap card
Effect: If a face-up Attack Position monster you control battles this turn, increase its ATK by its original DEF until the end of the Battle Phase. Only that monster can attack this turn.

3- Valorous Roar
Counter Trap
Effect: If you control an ‘Oathsworn’ monster and your opponent activates a card effect: negate the activation of that card and destroy it.

4- Field of Ilusion
Continuous Trap Card
Effect: Target one monster in your Graveyard that was Special Summoned from your Extra Deck: Special Summon one Mimic Token with the level, attribute, ATK and DEF of that monster to your side of the field in Attack position. If this card would be destroyed, banish that token. If the Token monster would be destroyed, banish this card.

5- Rest and Relaxation
Trap card
Effect: All monsters cannot activate their effects this turn, have their effects negated, and cannot attack this turn. If this card is in your Graveyard (except on the turn this card was activated), you can banish two other cards in your Graveyard: add this card to your hand.

6- Never Despair
Counter Trap
Effect: All ‘Oathsworn’ monsters you control cannot be destroyed by battle or card effects this turn, and Battle Damage is halved. If this card is in your Graveyard (except on the turn it was activated), you can banish this card and target one ‘Oathsworn’ monster you control: that monster cannot be destroyed by battle or card effects this turn.

7- Multi-Weapon Formation
Trap card
Effect: All ‘Oathsworn’ monsters gain ATK and DEF equal to half the highest ATK you control, rounded down. If this card is in your Graveyard (except on the turn this card was activated), you can banish it: add one ‘Oathsworn’ monster from your Deck or Graveyard to your Hand.

8- Cook-Off Challenge
Counter Trap card
Effect: If your opponent would deal you Effect Damage, add that amount to your Life Points instead. If your opponent attacks you directly, you may reveal an ‘Oathsworn’ monster from your Hand: your opponent selects one of the following effects and activates it:
- Add life points equal to the revealed monster’s ATK or DEF (whichever is higher) to your Life Points.
- Reduce the attacking monster’s ATK by the revealed monster’s ATK or DEF (whichever is higher)
- Special Summon the revealed monster.

9- Outfit Change
Trap Card
Effect: Activate one of the following effects:
- Switch the ATK and DEF of one face-up monster;
- Return one ‘Oathsworn’ monster from your Field to your Hand, then Special Summon a different ‘Oathsworn’ monster from your Hand to the Field.

10- Iron Stance
Continuous Trap Card
Effect: Target one face-up Attack Position monster you control: switch it to Defense Position. As long as this card is in play, that monster cannot be destroyed by battle or by card effects.

11- Hurried Oath
Trap Card
Effect: After the activation of this card, Fusion Summon a monster using two ‘Oathsworn’ monsters you control.


Extra Deck:
1. Oathsworn Flamberge
Fusion Monster
1 Warrior-type monster + 1 Fire-attribute monster
Level 8, Fire/Warrior, 2700/2100
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). If this card destroys an opponent’s monster in battle, deal damage to your opponent’s life points equal to the destroyed monster’s ATK or DEF (whichever is higher). If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

2. Oathsworn Crystal Archer
Fusion Monster
1 Warrior-type monster + 1 Water-attribute monster
Level 8, Water/Warrior, 2000/2800
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). This card can attack while in Defense Position. If you do, apply its DEF for damage calculation. If this card destroys an opponent’s monster in battle, it can attack one more monster this turn. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

3. Oathsworn Sylphistia
Fusion Monster
1 Warrior-type monster + 1 Wind-attribute monster
Level 8, Wind/Warrior, 2400/2400
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). If this card is successfully Special Summoned from the Extra Deck, return all spells and trap cards on their field to their respective hands. If this card attacks, you may halve its original ATK until the end of the Battle Phase: this monster can attack directly. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

4. Oathsworn Rock Gauntlet
Fusion Monster
1 Warrior-type monster + 1 Earth-attribute monster
Level 8, Light/Warrior, 3300/1500
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). This card can attack twice per Battle Phase. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

5. Oathsworn Excelion
Fusion Monster
1 Warrior-type monster + 1 Light-attribute monster
Level 8, Light/Warrior, 1600/3200
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). If this card attacks, target one card your opponent controls: banish it, then switch this card’s ATK and DEF. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

6. Oathsworn Impulse Claw
Fusion Monster
1 Warrior-type monster + 1 Dark-attribute monster
Level 8, 3000/1800
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). If this card destroys a monster in battle and sends it to the Graveyard, banish that monster instead. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.

7. Oathsworn Ultima
Fusion Monster
1 Warrior-type monster + 4 monsters of different Attribute
Level 12, 4500/4000
Effect: This card must first be Special Summoned by controlling the Fusion Materials on your Field (You do not need Polymerization). This card’s Special Summon cannot be negated. If this card is successfully Special Summoned, return all other cards on the Field to their player’s deck, then shuffle, and both players draw until they have as many cards they controlled that were returned to their hand from their respective sides of the field. If this card battles, at the end of the Battle Phase, return this card to the Extra Deck, then Special Summon the monsters used for the Fusion Summon of this card from your Graveyard.
Yu-Gi-Oh! Tower of Faith: Will's next deck
In AdamTheJoker's Yu-Gi-Oh! role-play, 'Tower of Faith', one of my characters - Will McKearney - has a deck that was inspired by 'Tales of Xillia II'. In the RP, he will receive a new deck as part of the testament of his late older sister, Laura.

That deck is a throwback to Laura's former deck - Gladiator Beasts - and uses Contact Fusion. However, I was hoping to add some XYZ cards to fill out the Extra Deck. The deck's inspired by 'Tales of Berseria' and its sequel 'Tales of Zestiria'.

I called the archetype 'Oathsworn' for a role-play reason: Will promised his sister that he would look after Tacey White, no matter what happens.
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Aaron Diaz’s cards :

1- The Three Wiseman
Spell card
Effect : Banish the top three cards from your deck face-down : Special Summon three ‘Wiseman’ monsters from hand and/or Deck. You cannot Normal or Special Summon any other monsters this turn, except ‘Wiseman’ cards.

2- Wiseman Gaspiel
Level 3, Light/Spellcaster, 0/1000
Effect: If this monster is used as Material to Special Summon a Light-attribute monster from your Extra Deck, add one Spell Card from your deck to your hand.

3- Wiseman Balthiel
Level 3, Light/Spellcaster/Tuner, 0/1000
Effect: If this monster is used as Material to Special Summon a Light-attribute monster from your Extra Deck, add one Monster Card from your deck to your hand, except ‘Wiseman Balthiel’.

4- Wiseman Melchiel
Level 3, Light/Spellcaster, 0/1000
Effect: If this monster is used as Material to Special Summon a Light-attribute monster from your Extra Deck, Special Summon one ‘Wiseman’ monster used as Material for a Fusion, Exceed or Synchro Synchro Summon this turn from your Graveyard in face-up Defense Position.

5- Wiseman Remiel
Level 3, Light/Spellcaster, 0/1000
Effect: If this monster is used as Material to Special Summon a Light-attribute monster from your Extra Deck, add one Counter Trap card from your deck to your Hand.

6- Wiseman Amnael
Level 3, Light/Spellcaster, 0/1000
Effect: If this monster is used as Material to Special Summon a Light-attribute monster from your Extra Deck, add one Pendulum monster from your deck to your Hand.

7- Great Wiseman Jerial
Fusion Monster
2x ‘Wiseman’ monsters
Level 7, Light/Spellcaster, 0/2700
Effect: This card must first be Fusion Summoned. If this card is successfully Special Summoned, both players reveal their hands, then each player takes two cards from the other’s hand and add it to their hands. Neither player can select cards that were already picked by the other player.

8- Great Wiseman Ma’hiel
Synchro Monster
1 Light Tuner + 1 non-Tuner
Level 6, Light/Spellcaster, 0/2100
Effect: If this card is successfully special summoned, both players shuffle their hands into their respective decks, then draw until they have six cards in hand.

9- Grand Wiseman Sandalphon
Fusion Monster
‘Wiseman Ma’Hiel’ + 1 ‘Wiseman’ monster
Level 10, Light/Fairy, 3000/2100
Effect: If your opponent has a card in their possession from the owner of this card’s deck, increase this card’s ATK by 700. While this card is in play, card effects that require you to pay life points to activate have their costs become 0.

10- Chosen Savior
Level 4, Light/Warrior, 1700/1400
Pendulum Scale 2
Pendulum Effect: Once per turn, target one monster you control, then reduce that monster’s level by any amount. If you do, add that amount to this card’s Pendulum Scale.

Effect: If this card is in your Monster Zone, you can move it to an empty Pendulum Scale. If you do, the controller of this card cannot activate face-down spells or traps this turn.

11- Chosen Slayer
Level 4, Dark/Warrior, 1700/400
Pendulum Scale 8
Pendulum Effect: Once per turn, target one monster you control, then increase that monster’s level by any amount. If you do, reduce that amount to this card’s Pendulum Scale.

Effect: If this card is in your Monster Zone, you can move it to an empty Pendulum Scale. If you do, the controller of this card cannot activate monster effects this turn.

12- Solemn Sword RK
Level 7, Light/Fairy, 2300/1900
Effect: If this card is successfully Special Summoned, select one creature you control: switch it to Attack Position, then increase its ATK by 700. If this card battles a Defense position monster, inflict piercing damage.

13- Solemn Shield AB
Level 7, Light/Fairy, 0/2800
Effect: If this card is successfully Special Summoned, add one Light monster from your Graveyard to your hand. If your opponent declares an attack, redirect the attack to this card.

14- Solemn Fist ME
Level 7, Light/Fairy, 2800/0
Effect: If this card is successfully Special Summoned, destroy your card on the Field. This card can attack twice per turn.

15- Solemn Armor AH
Level 7, Light/Fairy, 1900/2300
Effect: If this card is successfully Special Summoned, return one card on the field to its respective owner’s hand. As long as this card is in play, Fairy-type monsters you control are unaffected by card effects.

16- Solemn Chariot MERKABAH
Fusion Monster
Level 10, Light/Fairy, 4000/4000
‘Solemn Sword RK’ + ‘Solemn Shield AB’ + ‘Solemn Fist ME’ + ‘Solemn Armor AH’
Effect: This card can only be Special Summoned by Contact Fusion (You do not need ‘Polymerization’) and can only be summoned this way. Once per turn, you can banish one monster in your Hand or Graveyard: this card gains that monster’s effects until your next Standby Phase.

17- Thou Shant Resist
Trap card
Effect: All face-up monsters your opponent controls have their ATK and DEF reduced by 600 and their effects negated.

18- Blasted World
Field Spell
Effect: Only Light-Attribute monsters can be summoned. If you control no monsters and your opponent controls at least one, Special Summon one ‘Wiseman’ or ‘Solemn’ monster from your Hand in face-up Defense position.

19- Bearer of Old Ways
Exceed Monster, Rank 7
4 Level 7 monsters
Light/Fairy, 0/5000
Effect: This card cannot be Special Summoned except by Exceed Summon. Once per turn, you can detach any number of Exceed Monsters from this card: Special Summon as many banished monsters (from either player) to your side of the Field. If you do, switch this card’s ATK and DEF.
Yu-Gi-Oh! Tower of Faith: 'The White' cards
In AdamTheJoker's Yu-Gi-Oh! role-play, 'Tower of Faith', there are three main factions:
- The Spirit Duelists (most of them are the story's protagonists)
- The Darkness (the first enemy, who have taken the 'Jupiter Six' positions as the top six duelists in the Pro Circuit; and
- The Radiance (the second enemy, who are working in secret to wage war against the Darkness... for their own conquest)

The Radiance has a select group of duelists called 'The White', which reveal the despair of mankind. Their motus operandi? Infiltrate dueling organizations, then cause maximum damage as possible.

In the story, Tacey's father is the leader of the Radiance, but she has no link to him. In fact, she believes that she has defeated him in a duel (see the last chapter of 'Yu-Gi-Oh! Solid Experience'. However, there are truths that even Tacey does not know of...
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Anna, for queenElsa2015
I was asked by QueenElsaFan2015 to draw Anna from 'Frozen' as a mature woman (the polite way of saying a 'milf') with huge breasts, and wearing a business suit that leaves a ton of cleavage... but nothing underneath.

I wasn't sure if the face or hair turned out accurate enough, but honestly, I don't have a ton of time to dedicate to drawing these days. Truth is, I hardly have time for myself...

I hope you like it... no, seriously I really HOPE you like it, 'cause I'm starting to get a bit tired of making over-sexualized versions of Disney characters...
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Tanis, for Prentis-65
I was asked by Prentis-65 to draw Tanis, a little mummy girl from 'Scooby-Doo and the Ghoul School'. It wasn't one of the Themed Requests: June edition! themes, but I took in anyways.

For this one, I decided to do something I hadn't done in a long time: free-hand. No tracing, no over-laps, minimal erasure. The one problem? While I have the body proportions right, I ran out of space on the page to draw her ribbon. I guess that's what happens when you start your picture from the bottom-up, rather than front the head-down.
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I woke up today drenched in sweat - one of those nights where I tossed and turned, and where my sheets made me sweat. I decided to change my bed sheets, and my folks decided to install three of the four air conditioning units in the house - which meant installing the new one in my room.

After that, I started with my exercises. Did two work-out days of the 'Hero Journey', but they were crazy. I had to do push-ups until I failed... twenty times! Even with everything else I did, I needed to add more exercises to relax my arms in-between push-ups shots. So I added squats and a bit of dumbbell exercise.

Today's total exercises:
- 200 Bicep Curls (25lb)
- 100 Bent-Over Rows (25lb)
- 30 Shoulder Press (20lb)
- 200 Turn Kicks
- 200 Side Kicks
- 200 Front Snap Kicks
- 6 minutes of plank (side planks were tough as hell)
- 200 punches
- 50 Sitting Twists
- 36 Scissors
- 36 Hundreds
- 36 Flutter Kicks
- 36 Airbike Crunches
- 30 Superman Crunches
- 230 Squats
- and 500 push-ups!

I had to take two showers and drink 3 liters of water to wash off all the sweat. I know I said I'd draw a 'Saiyan charge-up', but with the requests I have on my list, I'm not there yet.

deviantID

YurixTheWanderer
Sebastien
Artist | Hobbyist | Other
Canada
Current Residence: Montreal
deviantWEAR sizing preference: XL
Print preference: No real preference
Favourite genre of music: Broadband
Favourite style of art: I usually draw manga style, but without Photoshop
Operating System: Mediagrafx Picture Publisher
MP3 player of choice: iPod
Interests

What should my non-work focus be for July? 

44%
8 deviants said General requests
22%
4 deviants said Working out
22%
4 deviants said Going through my video game backlog
6%
1 deviant said More 'Themed Requests' (Put your theme ideas in comments)
6%
1 deviant said Get the 'Remembered Eternity' backlog started (in other words, Write)
0%
No deviants said Non-request drawing
0%
No deviants said Writing requests
0%
No deviants said More than one vote (comment with which things you would vote for)
0%
No deviants said Something else (Comment with ideas. Don't vote on this and leave it empty)

Comments


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:iconlordtrigonstar:
lordtrigonstar Featured By Owner 4 days ago
Thank you for :+fav: my art,my friend. =D
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:iconlordtrigonstar:
lordtrigonstar Featured By Owner 4 days ago
:iconyurixthewanderer: for honor your Karyana.I made this artwork for you.Behold Artwork From User OC 19. :bow:
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:iconkelseyalicia:
Kelseyalicia Featured By Owner Jun 11, 2017
are you mad at me still because I misuderstood what you wanted? I just thought you wanted picture ideas? I'm sorry if I misunderstood and your mad
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:iconyurixthewanderer:
YurixTheWanderer Featured By Owner Jun 11, 2017  Hobbyist Artist
I'm not mad at you. I just had a couple of lousy shifts at work.
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:iconkelseyalicia:
Kelseyalicia Featured By Owner Jun 11, 2017
okay well all I thought you wanted was some new drawing ideas. That why I suggested so many of my OCs since you just sounded like you wanted some new ideas and challenges to draw was all. 
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:iconjujupnf1995new:
JujuPnF1995New Featured By Owner Jun 6, 2017
Taking requests?
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:iconyurixthewanderer:
YurixTheWanderer Featured By Owner Jun 6, 2017  Hobbyist Artist
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:icondisneybrony2012:
DisneyBrony2012 Featured By Owner May 17, 2017  Hobbyist General Artist
Happy birthday!
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:iconyurixthewanderer:
YurixTheWanderer Featured By Owner May 17, 2017  Hobbyist Artist
A day late, but thanks.
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:iconfistron:
Fistron Featured By Owner May 16, 2017  Hobbyist General Artist
Happy birthday,man.;):cake:)
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